Hewns

Hewns boardgame

Hewns is a modular boardgame in which miniature "biological" robots (called "Hewns") mine and fight for their lives on the hostile planet Layodikeya. Even though this is a game involving skirmishing; players will primarily mine the planet surface to get the resources they need to win the game!

These creatures had either heard of, (or in some rare cases, saw with their own eyes) an incredible substance that defied logical or sound scientific explanation. This substance was called "Qy" by the Trearciglates beings that presented it as an object of trade, but it was more commonly known as "Substract"; although some have called it "greenseed"; others "cvvix"; and some few call it "droook" ( which is a slang word for a drug type.) What is clear, is that the origins of this substance were traced back to a single serial planet found in the Braleen system. What is also clear is that the unmatched curiosity of Substract was drawing beings from millions of star clusters.

The planet, called Layodikeya, contained many mysteries, but chief was the was that Substract seemed to be pushed to the surface, almost convulsively. It has, more and more regularly, exploded onto the surface in a volcanic way with huge spouts of lava and Substract bursting into the atmosphere. The planet seems massively hostile and appears to guard itself from the would-be visitors.

Unwittingly, most of the poor beings that travel to Layodikeya are captured by great slaving ships (usually called Gravulators), which patrol the deep space around the planet.

The fixito. A repair technology you can place in some Hewns!
The fixito. A repair technology you can place in some Hewns!
A deadly Clampeyt being loaded
A deadly Clampeyt being loaded
Fully loaded Clampeyt
Fully loaded Clampeyt
An Igil being loaded with Substract, a heart card and a control Rod.
An Igil being loaded with Substract, a heart card and a control Rod.

These slavers are highly persuasive and with great cunning are able to seduce young and inexperienced aliens to board their ships. They offer help to navigate the dangers of Layodikeya (which is ironically the truth), and they offer supplies and protection. But ultimately they seek to sell their unwitting slaves to great ships called "nominations".

These massive ships work under strict Union protocols developed within this galactic region - giving them a huge protection in space. These galactic nomination thugs simply want power and huge monetary strength. They do that by buying or "hiring" unwitting creatures to mine Substract on the highly dangerous surface of Layodikeya. Unfortunately, you represent one of these massive space nominations in the game of Hewns.

Orbiting around the planet, the nomination ships consistently send out massive amounts of multi-spectral pings to slaver ships; to merchants ships (who typically sell various technologies); to scouters (who have often sent scouting creatures to the planet surface to get key intelligence on the planet); and to smaller ships who have avoided the slavers. They simply want to buy creatures; useful technology and scouting advantages to help them mine Substract.

Using Hewns that they have bought in various auctions from slaving ships and any technologies obtained, the Nominations transport the Hewns to the surface using electron chutes - these allow the Hewns to descend at supersonic speeds to the planet surface. From there, the nominations direct the Hewns to recently found entrances to areas of recent Substract activity: and huge wealth. This area represents the board that is constructed before the game gets underway.

Hewns can be played in a number of different ways - because map pieces can be assembled differently every game; and because there are different scenarios for the game; and because the sheer amount of different Hewns (characters) is so diverse, no two games of Hewns need ever be alike!

The playing map is built with a combination of nodes (these are spaces that have either three, four or five entrances) that link to ravines (which are like corridors and can be straight, or curved or other shapes.) Attached to these ravines and nodes can be various entrances and magnetic tunnels. In addition, and most importantly, the energy mines that provide the ammunition and currency that each side so desperately needs, are placed randomly on the map.

A medium size node. Players can attach up to 4 different ravines to it.
A medium size node. Players can attach up to 4 different ravines to it.
The Igil loaded up.
The Igil loaded up.
A big sized ravine, with a Y-shape.
A big sized ravine, with a Y-shape.